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AI Insights · Timothy · September 2025

Top Boxing Games on iOS in Italy: Q3 2025 Performance

Explore the performance of top boxing games on iOS in Italy during Q3 2025, highlighting downloads, revenue, and active users.

Top Boxing Games on iOS in Italy: Q3 2025 Performance

The third quarter of 2025 saw notable trends in the performance of boxing games on the iOS platform in Italy. Data from Sensor Tower provides insights into weekly downloads, revenue, and active user trends for the top five boxing games.

Boss Fight. from BoomBit, Inc. experienced a peak in weekly downloads, reaching over 1.4K in mid-August. Revenue fluctuated with a high of $30 in late June, while active users peaked at 7.7K in mid-August before stabilizing around 7.1K by the end of September.

I, The One - Fighting Games by Azur Interactive Games Limited saw a steady increase in downloads, peaking at 1.1K in early August. The game also experienced a modest revenue increase, with a peak of $26 in early July, and active users reached a high of 2.4K in the same period.

Real Boxing 2 from Vivid Games S.A. maintained consistent download numbers, with a peak of 683 in mid-August. Revenue peaked at $212 in late August, while active users showed a slight increase, reaching 974 in the same timeframe.

Swift Punch by America Scores saw its downloads peak at 769 in late August. However, the game did not generate any revenue during this period, and active user data was not available.

MFC - Midnight Fight Club from MIDNIGHT GAMES S.R.L. showed a gradual increase in downloads, peaking at 405 in mid-August. Revenue saw fluctuations, with a peak of $24 in late June, and active users reached their highest at 804 in mid-August.

These trends highlight the dynamic nature of the gaming market in Italy, with varying performance across different metrics. For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2025